Multitouch Missile Command by Steve Mason

Multitouch Missile Command by Steve Mason

Multitouch is here to stay. Now I know. Mass adoption in the millions started with Apple‘s iPhone. Now, we can expect a day when we can play games such as Missile Command with all ten of our fingers multitouching a massive 8 foot by 4 foot wall to counter the onslaught of air-to-surface missiles with our own surface-to-air missiles! Steven Mason developed a multitouch Missile Command using Obscura Digital production studio’s 8 foot by 4 foot multitouch wall. I have plenty of wall space. All I need is some multitouch reference design to create my own multitouch games… Those guys seem to be having a lot of fun!

Source: Gizmodo

[tags]Multitouch, Obscura Digital, Steve Mason, Missile Command[/tags]

Leave a Reply