Asteroids on CRT

Jason Scott:

The phosphor glows, the shots look like small stars floating across the glass, and a raster line is not to be seen. It’s an entirely different experience […]

ASCII reader phuzzphuzz:

On the original screen the slow fade (basically an analog version of ‘ghosting’) leaves a little trail behind each shot, which being so smooth actually looks better than any simulated trail you could program until some time later.

Two more games that are best on a CRT: Battlezone and Star Wars.