Oculus Rift: Consumer Version

Robert Purchese, Eurogamer interviewed Palmer Luckey, original founder of Oculus VR and inventor of the Oculus Rift:

DK2 took the resolution from 720p up to 1080p, reduced blur, smear and judder, and added positional/head tracking. But the resolution, although better, isn’t good enough. I struggle in Elite: Dangerous targeting enemies because I can’t clearly pick them out against the backdrop of space behind them. Luckey understands the issue and says “yes”, the resolution for the consumer version will change, will increase, although he won’t say to what. “It is a significant increase,” I manage to get him to say.

The refresh rate will rise from 75Hz to 90Hz “or higher”, apparently, and the improved design brings down both the weight and size of the headset. Will it look fairly similar to how it does [now]? “Depends on what… fairly similar is a very amorphous term!” responds Mitchell. “It will look like a VR headset.” But will it be recognisably Oculus Rift? “I think so,” he says.

DK2 stands for Development Kit 2. Luckey wants the consumer version of the Oculus Rift to stay in the US$200-400 price range.