Robert Purchese, Eurogamer interviewed Palmer Luckey, original founder of Oculus VR and inventor of the Oculus Rift:
DK2 took the resolution from 720p up to 1080p, reduced blur, smear and judder, and added positional/head tracking. But the resolution, although better, isnâ€™t good enough. I struggle in Elite: Dangerous targeting enemies because I canâ€™t clearly pick them out against the backdrop of space behind them. Luckey understands the issue and says â€œyesâ€, the resolution for the consumer version will change, will increase, although he wonâ€™t say to what. â€œIt is a significant increase,â€ I manage to get him to say.
The refresh rate will rise from 75Hz to 90Hz â€œor higherâ€, apparently, and the improved design brings down both the weight and size of the headset. Will it look fairly similar to how it does [now]? â€œDepends on what… fairly similar is a very amorphous term!â€ responds Mitchell. â€œIt will look like a VR headset.â€ But will it be recognisably Oculus Rift? â€œI think so,â€ he says.
DK2 stands for Development Kit 2. Luckey wants the consumer version of the Oculus Rift to stay in the US$200-400 price range.